Author: DanLKG

Effdien – Hungry for Battle!

Effdien Teaser Header

Big fuzzy eyebrows? Check. Chef’s hat? Check. Oversized tongue, fork, and knife? Check, check, and check. I’m happy to reveal a fast favorite new Monster, which is all mouth, stomache, and attitude. Effdien is likely the oddest MajiMonster you’ve seen so far, but the hungry little guy has a special place in my heart.

During our Kickstarter campaign to fund MajiMonsters, we offered backer tiers that allowed supporters to create a MajiMonster that would be included in the Core Rulebook. Effdien is such a Monster, although he wasn’t purchased by one enthusiastic supporter, but many.

Effdien’s contributors come from a group of friends eager to support our project. Every Thursday night they convene for dinner, each taking turns to cook. With the weekly tradition the better side of decade old, their friendship has deepened to the bonds of family, and so their ritual is aptly labeled “Family Dinner Night,” or “FDN” for short. It was only natural that this group incorporate “Eff-di-en” into their Monster’s name.

With that known, its easy to see how the MajiMonster’s appearance comes to light (and was certainly fun for us writing it into MajiMonsters‘ lore.) The food thematic doesn’t stop there though… far from it. Effdien’s all about eating, and um… well… eating some more. Don’t let that fool you though, this guy can be one tough cookie.

First of all, Effdien’s starting trait, Overeat, means he should certainly be equipped with a consumable item as often as possible, as using it gives him a big boost in attack power. Pair that with Devour and now you can trigger this awesome trait by eating your opponent’s items!

devour

Once Overeat is activated, you’ve got some great starting options to attack with. Absorbing strike’s empowered condition would trigger, letting Effdien regain hit points almost assuredly. Or, you can pick up Shout or Cacaphony at later levels to use in conjunction with it, as Overeat would empower all the attack rolls for these area techniques!

absorb cacoph

That said, Effdien has a balanced stat-line, which attracts players like me that prefer to keep their options open. I’d dump my initial attribute increases into his Health to give him a butt-load of hit points, and focus on building Effdien so he keeps plenty of them in battle!  Plug the Invigorating upgrade onto Devour to give Effdien a small hit point return every time he hits, and then pick up the Efficient Healing trait for him at  Grade 2. BAM! Every time this guys smacks someone with his cutlery, he’s gaining 4 hit points back, an amount that increases by 2 per Grade. I love it!

Effdien Stats

The hardest part of running Effdien is depending on consumable items to fuel his trait. That can leave your wallet hurting at low levels, so I’d actually prefer to run him on a scholar that can craft items for him to use. Bonus: Effdien’s basic affinity pairs well with the scholar class, meaning I could theorycraft most of his attacks and still get his affinity bonus!

Unfortunately Effdien isn’t included in the current phase of playtesting… but hey… you’ve got that stat card right there, right? Help yourself (and feel free for second helpings).

Bombshell – Tiny, Explosive Fun!

teaser strategy header image - BOMBSHELL

One of the new MajiMonsters we’re debuting in Playtest 2 is Bombshell – a small beetle-type Monster that carries volatile materials inside its bomb-like body. Its trait, Unstable: Explosion, causes it to explode for fire damage in a 10-ft radius if it’s critically hit and survives the damage! This makes Bombshell a threat on every combat round, forcing its opponents to keep their distance, or consider whether or not they really want to risk empowering their attacks against it.

To make things more fun, Bombshell comes complete with the Latch technique at level 1, letting it crawl right onto a larger MajiMonster. This not only gives it a benefit to attacking that creature, but ensures there’s a target in the blast radius if the little guy does explode.

latch

Bombshell has very balanced stat-line, which means you can tweak this critter however you like. His technique list has some interesting melee and ranged options through Grade 2, and you’ll likely want to pick up at least 1 ranged or area attack for him, considering enemies will likely keep their distance.

Bombshell Stat Card

If I’m playing this guy, I putting my level 3 and level 7 attribute points into his Speed, just so he can always be in my opponent’s face. I’d drop Clobber for Burrow at level 2 (unless I’m running him on a scholar that can Theorycraft it) to ensure Bombshell can always get where he needs to go without worrying about difficult terrain. By Grade 2, my first priority is to pick up Short Fuse, one of the MajiMonster’s signature techniques. This turns Bombshell into a menace, even against ranged attackers, letting him forgo an attack during his turn to make a retributive strike against an opponent that hits him later in the round. With that set up, I can direct Bombshell 35 feet into the battlefield, and set up Short Fuse if I’m still not close enough to land an attack.

short fuse

Ideally, I’m running Bombshell under a knight, as a straight forward melee combat threat. The extra Grit will be useful for bracing against damage –  I WANT to trigger that explosion so badly, but you can’t forget the cost is taking damage. He’d also be great under an alchemist to get some different techniques on him, one of the things he’s lacking is a wider selection of fury affinity techniques he can get his affinity bonus with.

Overall, I think my favorite thing about this build is the concept – a small beetle skittering into battle, ready to explode! Here’s hoping you guys like Bombshell as well.

Happy binding!

-Dan

© 2017 MajiMonsters

Theme by Anders NorenUp ↑