Big fuzzy eyebrows? Check. Chef’s hat? Check. Oversized tongue, fork, and knife? Check, check, and check. I’m happy to reveal a fast favorite new Monster, which is all mouth, stomache, and attitude. Effdien is likely the oddest MajiMonster you’ve seen so far, but the hungry little guy has a special place in my heart.
During our Kickstarter campaign to fund MajiMonsters, we offered backer tiers that allowed supporters to create a MajiMonster that would be included in the Core Rulebook. Effdien is such a Monster, although he wasn’t purchased by one enthusiastic supporter, but many.
Effdien’s contributors come from a group of friends eager to support our project. Every Thursday night they convene for dinner, each taking turns to cook. With the weekly tradition the better side of decade old, their friendship has deepened to the bonds of family, and so their ritual is aptly labeled “Family Dinner Night,” or “FDN” for short. It was only natural that this group incorporate “Eff-di-en” into their Monster’s name.
With that known, its easy to see how the MajiMonster’s appearance comes to light (and was certainly fun for us writing it into MajiMonsters‘ lore.) The food thematic doesn’t stop there though… far from it. Effdien’s all about eating, and um… well… eating some more. Don’t let that fool you though, this guy can be one tough cookie.
First of all, Effdien’s starting trait, Overeat, means he should certainly be equipped with a consumable item as often as possible, as using it gives him a big boost in attack power. Pair that with Devour and now you can trigger this awesome trait by eating your opponent’s items!
Once Overeat is activated, you’ve got some great starting options to attack with. Absorbing strike’s empowered condition would trigger, letting Effdien regain hit points almost assuredly. Or, you can pick up Shout or Cacaphony at later levels to use in conjunction with it, as Overeat would empower all the attack rolls for these area techniques!
That said, Effdien has a balanced stat-line, which attracts players like me that prefer to keep their options open. I’d dump my initial attribute increases into his Health to give him a butt-load of hit points, and focus on building Effdien so he keeps plenty of them in battle! Plug the Invigorating upgrade onto Devour to give Effdien a small hit point return every time he hits, and then pick up the Efficient Healing trait for him at Grade 2. BAM! Every time this guys smacks someone with his cutlery, he’s gaining 4 hit points back, an amount that increases by 2 per Grade. I love it!
The hardest part of running Effdien is depending on consumable items to fuel his trait. That can leave your wallet hurting at low levels, so I’d actually prefer to run him on a scholar that can craft items for him to use. Bonus: Effdien’s basic affinity pairs well with the scholar class, meaning I could theorycraft most of his attacks and still get his affinity bonus!
Unfortunately Effdien isn’t included in the current phase of playtesting… but hey… you’ve got that stat card right there, right? Help yourself (and feel free for second helpings).